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News -- Dragons Spine

{article/topic_title} Update 2.3.4

Posted by dw.sea on (702 views)
-Lifeleech now grants health to HitsMax vice HitsFull (includes doctored hps).
-Summon Phantasm entities now cast spells.
-Summon Snake no longer creates Ghodsnakes that were capable of one-shot killing opponents.
-Non-animal AI will no longer contintiously drop and pick up weapons.
-Animals will no longer pick up weapons.
-Transmute spell is available to thieves at trainers. Currently only gold is transmuted, with plans for other elements based on magic skill level.
-Pet AI will now detect disguised thieves as enemies if the thieves are targetting the pet's owner.
-Scribed scrolls should now retain description and spell information upon world exit by a player.

-Innkadi ZPlane spawn intensity has been generally lessened.
-Fix for MerchantShowItem in Merchant.cs

{article/topic_title} Server Version 2.1.52

Posted by Ebony..rose on (957 views)
• Added acid protection, resistance and immunity variables. • Added Protection from Acid spell for sorcerers. • Rockworms, statues and bulettes are now immune to acid attacks. • The Speed spell may now be cast on others. • Added "look at all (item)" command. • Pets will now move through teleports. • Ownership of pets can now be transferred to other players using "(pet name), obey (player)"

{article/topic_title} Server Version 2.1.50

Posted by Ebony..rose on (912 views)
The game server has received some much needed code updates. • Fixed Locust Swarm and Poison Cloud spells. • Updated Double Attack and Dual Wield talents. • Lowered stamina cost for most combat talents. • Added Martial Artist activated talent Flying Fury. • Improved grouped NPC AI. • Increased spawn rates. • Corrected segues in the Underkingdom.

{article/topic_title} Server Update 4-9-14

Posted by dw.sea on (1808 views)
• Removed lastBashRound variable from Character.cs. • Added passive Riposte talent for fighters and thieves. • Added passive Dual Wield talent for all professions except sorcerer & wizard. • Added activated Backstab talent for thieves. • Tweaked attributes of Steal and Peek talents. • More detail added to block messages. • Added eItemBaseType.Whip. • Fixed "(merchant), buy n (item)" command. • Fixed null reference in DumpCommand.cs. • Rockworms added to some areas of Rift Glacier.

{article/topic_title} A call for testing

Posted by Ebony..rose on (570 views)
For the past two weeks I've been smashing a lot of bugs, cleaning up quite a bit of code and even adding/streamlining some features. If you have some free time please check out the Announcement section of the forum and read through the list of updates. I do my best to test changes before submitting them to SVN but there could be some issues that sneak through. Thanks for the help and happy hunting! -Eb
Score: 0

{article/topic_title} Change set 130/131 Live

Posted by dw.sea on (2625 views)
Change set 130/131 is now live. + Added leaderboards to the main menu [Mortifera] -- Display of leader board returns a little slow as it builds the list of players.

{article/topic_title} Old Game Server Online

Posted by dw.sea on (1895 views)
I have enabled the old version of the game server.

telnet 3000

All old game accounts are active within the game.

{article/topic_title} Construction begins again

Posted by dw.sea on (2245 views)
Construction started on a new web site. (All users will need to re-register - Fixed the email issue)

Code has resumed on Dragons Spine.

Game Server is online.

- dw.sea