-Lifeleech now grants health to HitsMax vice HitsFull (includes doctored hps).
-Summon Phantasm entities now cast spells.
-Summon Snake no longer creates Ghodsnakes that were capable of one-shot killing opponents.
-Non-animal AI will no longer contintiously drop and pick up weapons.
-Animals will no longer pick up weapons.
-Transmute spell is available to thieves at trainers. Currently only gold is transmuted, with plans for other elements based on magic skill level.
-Pet AI will now detect disguised thieves as enemies if the thieves are targetting the pet's owner.
-Scribed scrolls should now retain description and spell information upon world exit by a player.
-Innkadi ZPlane spawn intensity has been generally lessened.
-Fix for MerchantShowItem in Merchant.cs
• Added acid protection, resistance and immunity variables.
• Added Protection from Acid spell for sorcerers.
• Rockworms, statues and bulettes are now immune to acid attacks.
• The Speed spell may now be cast on others.
• Added "look at all (item)" command.
• Pets will now move through teleports.
• Ownership of pets can now be transferred to other players using "(pet name), obey (player)"
The game server has received some much needed code updates.
• Fixed Locust Swarm and Poison Cloud spells.
• Updated Double Attack and Dual Wield talents.
• Lowered stamina cost for most combat talents.
• Added Martial Artist activated talent Flying Fury.
• Improved grouped NPC AI.
• Increased spawn rates.
• Corrected segues in the Underkingdom.
• Removed lastBashRound variable from Character.cs.
• Added passive Riposte talent for fighters and thieves.
• Added passive Dual Wield talent for all professions except sorcerer & wizard.
• Added activated Backstab talent for thieves.
• Tweaked attributes of Steal and Peek talents.
• More detail added to block messages.
• Added eItemBaseType.Whip.
• Fixed "(merchant), buy n (item)" command.
• Fixed null reference in DumpCommand.cs.
• Rockworms added to some areas of Rift Glacier.
For the past two weeks I've been smashing a lot of bugs, cleaning up quite a bit of code and even adding/streamlining some features. If you have some free time please check out the Announcement section of the forum and read through the list of updates. I do my best to test changes before submitting them to SVN but there could be some issues that sneak through. Thanks for the help and happy hunting! -Eb
Change set 130/131 is now live.
+ Added leaderboards to the main menu [Mortifera]
-- Display of leader board returns a little slow as it builds the list of players.